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Saturday 23 February 2013

Edit, More Progress! polypainting:)



I was feeling pretty nostalgic last night and started this version of link from some old Link to the past concept art. First big change, HE HAS TO HAVE THE MASTER SWORD. If you find the image, heck I might as well put a link in I guess, he has some crummy sword. I started modeling that crummy sword and I was like, nah.

The Concept

Edit: Going to try and update progress on the same post instead of making new ones just to keep the blog a little less cluttered from here on out.

Friday 22 February 2013

Darkwolf is pretty much complete, and about 2 months ahead of my very loose schedule, so maybe I'll be able to paint this guy before the gallery thing.Of course my paint's have to come in first from the UK and I also need to practice on lesser sculpts before I jump into painting this. I ordered some acrylics called, eh I forget. They are like warhammer brand paints but apparently better. I've tried painting maquettes with like your standard acrylic before but it get's so clumpy. Also I'm getting a bunch of washes and inks so hopefully I can get some cool effects without having to mix up gradients and stuff.

On a side note, lots of stuff has been getting 'finished' lately and there should be another pretty cool addition to the blog coming soon from my Ironclad work. Just waiting for the publisher to put it up on the media page. Which is pretty cool.

Sunday 17 February 2013

Game Rez Combatant

Here are the results of the baking process, I was pretty happy that I retained all of the detail, and by polypainting there was almost zero cleanup all in all. As I look back now I feel like I should probably reduce the facial topology a little bit because I'm just not sure it's 100 percent optimized, but before I do that I think I'll have a look at Street Fighter V's facial topology since I'd really like to match their range in motion in the face.

I've been thinking it's about time to move any further progress to a new blog for project Vengeance. Once I start rigging and animating it becomes more than just a modeling show piece, it's actual indie game development. Which is exciting. So I'll talk about that more when the new blog begins.

Thursday 7 February 2013

Darkwolf Update

I'll probably be working on this guy a little more frequently now because I really would like to get him into the Rascal Art Event in June.