Thursday, 12 September 2013
Friday, 6 September 2013
Lunch Crunch...
WIP of a big armed skeleton guy I started during lunch the other day. I'll pick it back up one of these lunches...
ProWrestlingX Pr Shots
It was a big milestone today for the Prowrestling X team so they decided to release some of the character renders I'd done for them! Here are Tirador(Top) and The American Grasshopper (Bottom)...
Thursday, 27 June 2013
The Guyver Sculpt
This is a bust I made for the Rascal art event, a gallery for vancouvers digital artists to show off their traditional work. Unfortunately this guy cracked shortly after baking. :( so I'll have him for display but not for sale.
Wednesday, 19 June 2013
Monday, 17 June 2013
A study from this morning..
It has been a while since I've added anything, Trying to post less WIPs until I can turn this blog into a straight up gallery of work, and then create a secondary blog for the WIPs.
Thursday, 18 April 2013
Monday, 15 April 2013
Sunday, 7 April 2013
A Link to The Past
Well, Link is finally complete! It was nice to take on a smaller project for once and spend more time on presentation. This piece was a blast to work on. Maybe it will turn into a series but I need a break from painting in zbrush for a while. It's very late and I'm not sure what else to say.
BreakDowns
Thursday, 4 April 2013
New Header
Also, I partook in an "industry panel" back at Ai, where all of 20 people showed up, most of which were aspiring game designers. Only 4 aspiring artists! What I learned that night is that for designers it seems like networking outweighs hard work, where as for artists there can be no successful networking without putting in a ton of hard work... but, I suppose I would consider aggressive networking to be pretty hard in it's own right. Anyhow here's an image that was used to bring attention to the event which you'll notice adorns the new branding.
Monday, 1 April 2013
Saturday, 23 February 2013
I was feeling pretty nostalgic last night and started this version of link from some old Link to the past concept art. First big change, HE HAS TO HAVE THE MASTER SWORD. If you find the image, heck I might as well put a link in I guess, he has some crummy sword. I started modeling that crummy sword and I was like, nah.
The Concept
Edit: Going to try and update progress on the same post instead of making new ones just to keep the blog a little less cluttered from here on out.
Friday, 22 February 2013
On a side note, lots of stuff has been getting 'finished' lately and there should be another pretty cool addition to the blog coming soon from my Ironclad work. Just waiting for the publisher to put it up on the media page. Which is pretty cool.
Sunday, 17 February 2013
Game Rez Combatant
Here are the results of the baking process, I was pretty happy that I retained all of the detail, and by polypainting there was almost zero cleanup all in all. As I look back now I feel like I should probably reduce the facial topology a little bit because I'm just not sure it's 100 percent optimized, but before I do that I think I'll have a look at Street Fighter V's facial topology since I'd really like to match their range in motion in the face.
I've been thinking it's about time to move any further progress to a new blog for project Vengeance. Once I start rigging and animating it becomes more than just a modeling show piece, it's actual indie game development. Which is exciting. So I'll talk about that more when the new blog begins.
I've been thinking it's about time to move any further progress to a new blog for project Vengeance. Once I start rigging and animating it becomes more than just a modeling show piece, it's actual indie game development. Which is exciting. So I'll talk about that more when the new blog begins.
Thursday, 7 February 2013
Darkwolf Update
I'll probably be working on this guy a little more frequently now because I really would like to get him into the Rascal Art Event in June.
Thursday, 17 January 2013
Monday, 14 January 2013
Finally..
This took longer than I expected but The Combatant and his first pieces of armor are complete. Now I want him to have a sword, or a pair of swords or something. I'm thinking I should also probably document exactly how this armor is going to be broken up so that it's easy to understand how it's going to work in the eventual game. I might wait until after the baking tho.
But For now here's The diffuse...
But For now here's The diffuse...
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