Saturday, 23 February 2013
I was feeling pretty nostalgic last night and started this version of link from some old Link to the past concept art. First big change, HE HAS TO HAVE THE MASTER SWORD. If you find the image, heck I might as well put a link in I guess, he has some crummy sword. I started modeling that crummy sword and I was like, nah.
The Concept
Edit: Going to try and update progress on the same post instead of making new ones just to keep the blog a little less cluttered from here on out.
Friday, 22 February 2013
On a side note, lots of stuff has been getting 'finished' lately and there should be another pretty cool addition to the blog coming soon from my Ironclad work. Just waiting for the publisher to put it up on the media page. Which is pretty cool.
Sunday, 17 February 2013
Game Rez Combatant
Here are the results of the baking process, I was pretty happy that I retained all of the detail, and by polypainting there was almost zero cleanup all in all. As I look back now I feel like I should probably reduce the facial topology a little bit because I'm just not sure it's 100 percent optimized, but before I do that I think I'll have a look at Street Fighter V's facial topology since I'd really like to match their range in motion in the face.
I've been thinking it's about time to move any further progress to a new blog for project Vengeance. Once I start rigging and animating it becomes more than just a modeling show piece, it's actual indie game development. Which is exciting. So I'll talk about that more when the new blog begins.
I've been thinking it's about time to move any further progress to a new blog for project Vengeance. Once I start rigging and animating it becomes more than just a modeling show piece, it's actual indie game development. Which is exciting. So I'll talk about that more when the new blog begins.
Thursday, 7 February 2013
Darkwolf Update
I'll probably be working on this guy a little more frequently now because I really would like to get him into the Rascal Art Event in June.
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