Thursday, 7 February 2013
Darkwolf Update
I'll probably be working on this guy a little more frequently now because I really would like to get him into the Rascal Art Event in June.
Thursday, 17 January 2013
Monday, 14 January 2013
Finally..
This took longer than I expected but The Combatant and his first pieces of armor are complete. Now I want him to have a sword, or a pair of swords or something. I'm thinking I should also probably document exactly how this armor is going to be broken up so that it's easy to understand how it's going to work in the eventual game. I might wait until after the baking tho.
But For now here's The diffuse...
But For now here's The diffuse...
Friday, 30 November 2012
Combatant Modeling Stage complete
It is complete!.. unless someone on polycount points out something terribly wrong. Either way I'm ready to texture! been so long!
Thursday, 22 November 2012
The Combatant Progress
He's nearly complete. Still a few more details I'd like to add to the shin guards, like damage and strap details.
Friday, 16 November 2012
Tuesday, 9 October 2012
Paldron Update
The First piece of armour is 95 percent in there. I'd still like to add some torn cloth and etch in the designs that were in the concept. Also, I made new hand wraps that match the wrapping at the shoulder because I thought they should be consistent and I liked the new rougher looking ones better. AND I took the detailing of the face a little further as that was a pretty consistent critique.
Monday, 24 September 2012
The Base Warrior
So here is the sculpt for the no armour, bare fighter. I could go on from here to create the game mesh and begin rigging but I think I'd like to make just the few basic armour pieces that were concepted. I also might go on to sculpt in finer details such as veins and finger nails if I can keep them consistent stylistically.
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