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Friday, 6 September 2013

Lunch Crunch...

WIP of a big armed skeleton guy I started during lunch the other day. I'll pick it back up one of these lunches...



ProWrestlingX Pr Shots

It was a big milestone today for the Prowrestling X team so they decided to release some of the character renders I'd done for them! Here are Tirador(Top) and The American Grasshopper (Bottom)...




Thursday, 27 June 2013

The Guyver Sculpt

This is a bust I made for the Rascal art event, a gallery for vancouvers digital artists to show off their traditional work. Unfortunately this guy cracked shortly after baking. :( so I'll have him for display but not for sale.

Wednesday, 19 June 2013

I realise this guy is already all over the blog but I just had to put something together for the posed, game rez model. Next post to feature this guy will be an animation cycle, probably the idle, but I'll be putting this project down for a while,

Monday, 17 June 2013

A study from this morning..

It has been a while since I've added anything, Trying to post less WIPs until I can turn this blog into a straight up gallery of work, and then create a secondary blog for the WIPs.

Monday, 15 April 2013

Sins of a Dark Age's Berserker Zbrush Sculpt

This sculpt I made at work was just published to the media page on sinsofadarkage.com.


Sunday, 7 April 2013

A Link to The Past

Well, Link is finally complete! It was nice to take on a smaller project for once and spend more time on presentation. This piece was a blast to work on. Maybe it will turn into a series but I need a break from painting in zbrush for a while. It's very late and I'm not sure what else to say.



BreakDowns

Thursday, 4 April 2013

New Header


So I just reworked the header. I was going for something both epic and arcadey. Getting sick of looking at the old crest that was there before. Branding really is a lot of work. But rather than spend forever on it I'm deciding to go with sort of a Crimson Daggers mentality where you maintain an equal balance of epic, and 80's and that's all that's necessary.

Also, I partook in an "industry panel" back at Ai, where all of 20 people showed up, most of which were aspiring game designers. Only 4 aspiring artists! What I learned that night is that for designers it seems like networking outweighs hard work, where as for artists there can be no successful networking without putting in a ton of hard work... but, I suppose I would consider aggressive networking to be pretty hard in it's own right. Anyhow here's an image that was used to bring attention to the event which you'll notice adorns the new branding.


Monday, 1 April 2013

Artwork appreciation gif

just made this gif and need to host it somewhere. this will forever be my art appreciation gif.