Stay loose as they say and try to avoid doing anything more that the very roughest anatomy as you build volume. At this point we're critiquing our wire skeleton and looking for anything that looks poorly proportioned or problematic, because it's really hard to tell if everything is perfect while you're constructing the armature.
Clumpy Man's right arm is a little long for my tastes. |
On this particular sculpt I found that the right arm was just too long, the armature should rest in the middle of the mass and not touch the edge anywhere. Here, the wire is at the very bottom of his right elbow making his bicep a little too long on that side. When this happens you can happily strip the clay away and repose/trim the wire without having to ruin any details you've become attached to.
Once you are happy with the proportions you can confidently move on to actual sculpting and rest assured that you will not be fighting with your armature.
Boom. |
Happy sculpting. Keep checking back for updates!
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